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Lavalink-Client

Easy, flexible and feature-rich lavalink@v4 Client. Both for Beginners and Proficients.

Lavalink Client

An easy, flexible, and feature-rich Lavalink v4 Client for both beginners and experts.


🚀 Features

  • 💯 Lavalink v4 Native: Full support for Lavalink v4, including its powerful plugin ecosystem.
  • Detailed Player-Destroy Reasons: Understand precisely why a player was destroyed (e.g., channel deleted, bot disconnected).
  • Flexible Queue Stores: Use the default in-memory store or bring your own (Redis, databases, etc.) to sync queues across multiple processes.
  • 🎶 Unresolved Tracks: Supports unresolved track objects, fetching full data only when a track is about to play, saving API requests and resources.
  • 🎚️ Built-in Filters & EQ: Easy-to-use management for audio filters and equalizers.
  • ⚙️ Advanced Player Options: Fine-tune player behavior for disconnects, empty queues, volume handling, and more.
  • 🛡️ Lavalink-Side Validation: Ensures you only use filters, plugins, and sources that your Lavalink node actually supports.
  • 🔒 Client-Side Validation: Whitelist and blacklist URLs or domains to prevent unwanted requests and protect your bot.
  • 🧑‍💻 Developer-Friendly: A memory-efficient design with a clean, intuitive API that mirrors Lavalink’s own implementation.
  • 🤖 Automated Handling: Automatically handles track skipping on errors, voice channel deletions, server-wide mutes, and much more.

📦 Installation

Latest Stable Version: v2.5.x

👉 via NPM
Terminal window
# Stable (install release)
npm install --save lavalink-client
# Development (Install github dev-branch)
npm install --save tomato6966/lavalink-client
👉 via YARN
Terminal window
# Stable (install release)
yarn add lavalink-client
# Development (Install github dev-branch)
yarn add tomato6966/lavalink-client
👉 via BUN
Terminal window
# Stable (install release)
bun add lavalink-client
# Development (Install github dev-branch)
bun add tomato6966/lavalink-client
👉 via pnpm
Terminal window
# Stable (install release)
pnpm add lavalink-client
# Development (Install github dev-branch)
pnpm add tomato6966/lavalink-client

📖 Documentation & Guides


💖 Used In

This client powers various Discord bots:

  • Mivator (Public Bot by @Tomato6966)
  • Betty (Public Bot by fb_sean)
  • Bots by Contributors:
  • Bots Community (Users):

🛠️ Configuration Examples

Basic Setup

A minimal example to get you started quickly.

import { LavalinkManager } from "lavalink-client";
import { Client, GatewayIntentBits } from "discord.js"; // example for a discord bot
// Extend the Client type to include the lavalink manager
declare module "discord.js" {
interface Client {
lavalink: LavalinkManager;
}
}
const client = new Client({
intents: [
GatewayIntentBits.Guilds,
GatewayIntentBits.GuildVoiceStates,
]
});
client.lavalink = new LavalinkManager({
nodes: [
{
authorization: "youshallnotpass", // The password for your Lavalink server
host: "localhost",
port: 2333,
id: "Main Node",
}
],
// A function to send voice server updates to the Lavalink client
sendToShard: (guildId, payload) => {
const guild = client.guilds.cache.get(guildId);
if (guild) guild.shard.send(payload);
},
autoSkip: true,
client: {
id: process.env.CLIENT_ID, // Your bot's user ID
username: "MyBot",
},
});
// Listen for the 'raw' event from discord.js and forward it
client.on("raw", (d) => client.lavalink.sendRawData(d));
client.on("ready", () => {
console.log(`Logged in as ${client.user.tag}!`);
// Initialize the Lavalink client
client.lavalink.init({ ...client.user });
});
client.login(process.env.DISCORD_TOKEN);
🔩 Complete Configuration Example (almost all Options)
import { LavalinkManager, QueueChangesWatcher, QueueStoreManager, StoredQueue } from "lavalink-client";
import { RedisClientType, createClient } from "redis";
import { Client, GatewayIntentBits, User } from "discord.js";
// It's recommended to extend the Client type
declare module "discord.js" {
interface Client {
lavalink: LavalinkManager;
redis: RedisClientType;
}
}
const client = new Client({
intents: [
GatewayIntentBits.Guilds,
GatewayIntentBits.GuildVoiceStates,
]
});
client.lavalink = new LavalinkManager({
nodes: [
{
authorization: "youshallnotpass",
host: "localhost",
port: 2333,
id: "testnode",
secure: false, // Set to true for wss://
retryAmount: 5,
retryDelay: 10_000, // 10 seconds
}
],
sendToShard: (guildId, payload) => client.guilds.cache.get(guildId)?.shard?.send(payload),
autoSkip: true, // automatically play the next song of the queue, on: trackend, trackerror, trackexception
client: {
id: process.env.CLIENT_ID,
username: "TESTBOT",
},
playerOptions: {
applyVolumeAsFilter: false,
clientBasedPositionUpdateInterval: 50,
defaultSearchPlatform: "ytmsearch",
volumeDecrementer: 0.75,
onDisconnect: {
autoReconnect: true,
destroyPlayer: false,
},
onEmptyQueue: {
destroyAfterMs: 30_000,
// function get's called onqueueempty, and if there are songs added to the queue, it continues playing. if not then not (autoplay functionality)
// autoPlayFunction: async (player) => { /* ... */ },
},
useUnresolvedData: true,
},
queueOptions: {
maxPreviousTracks: 10,
queueStore: new MyCustomRedisStore(client.redis),
queueChangesWatcher: new MyCustomQueueWatcher(client),
},
// Whitelist/Blacklist links or words
linksAllowed: true,
linksBlacklist: ["somebadsite.com"],
linksWhitelist: [],
advancedOptions: {
debugOptions: {
noAudio: false,
playerDestroy: { dontThrowError: false, debugLog: false },
}
}
});
client.on("raw", d => client.lavalink.sendRawData(d));
client.on("ready", () => client.lavalink.init({ ...client.user }));
// Example Custom Redis Queue Store
class MyCustomRedisStore implements QueueStoreManager {
private redis: RedisClientType;
constructor(redisClient: RedisClientType) {
this.redis = redisClient;
}
private key(guildId: string) { return `lavalinkqueue_${guildId}`; }
async get(guildId: string) { return await this.redis.get(this.key(guildId)); }
async set(guildId: string, data: string) { return await this.redis.set(this.key(guildId), data); }
async delete(guildId: string) { return await this.redis.del(this.key(guildId)); }
async parse(data: string): Promise<Partial<StoredQueue>> { return JSON.parse(data); }
stringify(data: Partial<StoredQueue>): string { return JSON.stringify(data); }
}
// Example Custom Queue Watcher
class MyCustomQueueWatcher implements QueueChangesWatcher {
private client: Client;
constructor(client: Client) { this.client = client; }
shuffled(guildId: string) { console.log(`Queue shuffled in guild: ${guildId}`); }
tracksAdd(guildId: string, tracks: any[], position: number) { console.log(`${tracks.length} tracks added at position ${position} in guild: ${guildId}`); }
tracksRemoved(guildId: string, tracks: any[], position: number) { console.log(`${tracks.length} tracks removed at position ${position} in guild: ${guildId}`); }
}

📢 Events

Listen to events to create interactive and responsive logic.

These events are emitted from the main LavalinkManager instance and relate to players and tracks.

  • playerCreate (player)
  • playerDestroy (player, reason)
  • playerDisconnect (player, voiceChannelId)
  • playerMove (player, oldChannelId, newChannelId)
  • trackStart (player, track)
  • trackEnd (player, track)
  • trackStuck (player, track, payload)
  • trackError (player, track, payload)
  • queueEnd (player)
📢 Example for Manager-Event-Listeners
// Example: Listening to a track start event
client.lavalink.on("trackStart", (player, track) => {
const channel = client.channels.cache.get(player.textChannelId);
if(channel) channel.send(`Now playing: ${track.info.title}`);
});
// Example: Handling queue end
client.lavalink.on("queueEnd", (player) => {
const channel = client.channels.cache.get(player.textChannelId);
if(channel) channel.send("The queue has finished. Add more songs!");
player.destroy();
});

Node Manager Events

These events are emitted from lavalink.nodeManager and relate to the Lavalink node connections.

  • create (node)
  • connect (node)
  • disconnect (node, reason)
  • reconnecting (node)
  • destroy (node)
  • error (node, error, payload)
  • resumed (node, payload, players)
📢 Example for Node-Event-Listeners
// Example: Logging node connections and errors
client.lavalink.nodeManager.on("connect", (node) => {
console.log(`Node "${node.id}" connected!`);
});
client.lavalink.nodeManager.on("error", (node, error) => {
console.error(`Node "${node.id}" encountered an error:`, error.message);
});

📚 Advanced How-To Guides

How to Implement Session Resuming

Resuming allows your music bot to continue playback even after a restart.

  1. Enable Resuming on the Node: When a node connects, enable resuming with a timeout.
  2. Listen for the resumed Event: This event fires on a successful reconnect, providing all player data from Lavalink.
  3. Re-create Players: Use the data from the resumed event and your own saved data (from a database/store) to rebuild the players and their queues.

💡 For a complete, working example, see the official test bot’s implementation.

💡 Principle of how to enable **resuming**
// 1. Enable resuming on connect
client.lavalink.nodeManager.on("connect", (node) => {
// Enable resuming for 5 minutes (300,000 ms)
node.updateSession(true, 300_000);
});
// 2. Listen for the resumed event
client.lavalink.nodeManager.on("resumed", async (node, payload, fetchedPlayers) => {
console.log(`Node "${node.id}" successfully resumed with ${fetchedPlayers.length} players.`);
for (const lavalinkData of fetchedPlayers) {
// 3. Get your saved data (e.g., from Redis/DB)
const savedData = await getFromDatabase(lavalinkData.guildId);
if (!savedData || !lavalinkData.state.connected) {
if(savedData) await deleteFromDatabase(lavalinkData.guildId);
continue; // Skip if no saved data or Lavalink reports disconnected
}
// Re-create the player instance
const player = client.lavalink.createPlayer({
guildId: lavalinkData.guildId,
voiceChannelId: savedData.voiceChannelId,
textChannelId: savedData.textChannelId,
// Important: Use the same node that was resumed
node: node.id,
// Set volume from Lavalink's data, accounting for the volume decrementer
volume: lavalinkData.volume,
selfDeaf: savedData.selfDeaf,
});
// Re-establish voice connection
await player.connect();
// Restore player state
player.paused = lavalinkData.paused;
player.lastPosition = lavalinkData.state.position;
player.filterManager.data = lavalinkData.filters;
// Restore the queue
await player.queue.utils.sync(true, false); // Syncs with your QueueStore
// Restore the current track
if (lavalinkData.track) {
player.queue.current = client.lavalink.utils.buildTrack(lavalinkData.track, savedData.requester);
}
}
});
// Persist player data on updates to use for resuming later
client.lavalink.on("playerUpdate", (oldPlayer, newPlayer) => {
saveToDatabase(newPlayer.toJSON());
});
// Clean up data when a player is permanently destroyed
client.lavalink.on("playerDestroy", (player) => {
deleteFromDatabase(player.guildId);
});

How to Use Plugins

Lavalink client supports most of the major lavalink-plugins. The client itself is - for beginner friendly reasons - atm not extendable (via plugins) You can just use the built in functions (sponsor block, lyrics) or search plattforms (deezer, spotify, apple music, youtube, …) and use the lavalink-plugins without any configuration on the client side.

Some plugins require extra-parameters, such as flowerytts: Pass extra parameters to the search function to use plugin-specific features.

How to use the flowerytts plugin
// Example for flowertts plugin
const query = interaction.options.getString("text");
const voice = interaction.options.getString("voice"); // e.g., "MALE_1"
const extraParams = new URLSearchParams();
if (voice) extraParams.append(`voice`, voice);
// All params for flowertts can be found here: https://flowery.pw/docs
const response = await player.search(
{
query: `${query}`,
// This is used by plugins like ftts to adjust the request
extraQueryUrlParams: extraParams,
source: "ftts" // Specify the plugin source
},
interaction.user // The requester
);
// Add the TTS track to the queue
if (response.tracks.length > 0) {
player.queue.add(response.tracks[0]);
if (!player.playing) player.play();
}