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NodeManagerEvents

Defined in: src/structures/Types/Node.ts:247

EventTypeDescriptionDefined in
connect(node: LavalinkNode) => voidEmitted when a Node is connected. Manager.nodeManager#connectsrc/structures/Types/Node.ts:264
create(node: LavalinkNode) => voidEmitted when a Node is created. Manager.nodeManager#createsrc/structures/Types/Node.ts:252
destroy(node: LavalinkNode, destroyReason?: string) => voidEmitted when a Node is destroyed. Manager.nodeManager#destroysrc/structures/Types/Node.ts:258
disconnect(node: LavalinkNode, reason: object) => voidEmitted when a Node is disconnects. Manager.nodeManager#disconnectsrc/structures/Types/Node.ts:283
error(node: LavalinkNode, error: Error, payload?: unknown) => voidEmitted when a Node is error. Manager.nodeManager#errorsrc/structures/Types/Node.ts:289
nodeLinkEvent(…args: | [LavalinkNode, "PlayerCreatedEvent", Player, Track, PlayerCreatedEvent] | [LavalinkNode, "PlayerDestroyedEvent", Player, Track, PlayerDestroyedEvent] | [LavalinkNode, "PlayerConnectedEvent", Player, Track, PlayerConnectedEvent] | [LavalinkNode, "PlayerReconnectingEvent", Player, Track, PlayerReconnectingEvent] | [LavalinkNode, "VolumeChangedEvent", Player, Track, VolumeChangedEvent] | [LavalinkNode, "FiltersChangedEvent", Player, Track, FiltersChangedEvent] | [LavalinkNode, "SeekEvent", Player, Track, SeekEvent] | [LavalinkNode, "PauseEvent", Player, Track, PauseEvent] | [LavalinkNode, "ConnectionStatusEvent", Player, Track, ConnectionStatusEvent] | [LavalinkNode, "MixStartedEvent", Player, Track, MixStartedEvent] | [LavalinkNode, "MixEndedEvent", Player, Track, MixEndedEvent] | [LavalinkNode, "LyricsFoundEvent", Player, Track, never] | [LavalinkNode, "LyricsLineEvent", Player, Track, never] | [LavalinkNode, "LyricsNotFoundEvent", Player, Track, never]) => voidEvent Handler for Nodelink specific events https://nodelink.js.org/docs/api/websocket Fully typed and generic based on the eventName. Manager.nodeManager#nodeLinkEvent Example this.nodeManager.on("nodeLinkEvent", (node, event, player, track, payload) => { if (event === "SeekEvent") { console.log("new position:", payload.position); } if (event === "FiltersChangedEvent") { console.log("new filters state", payload.filters); } });src/structures/Types/Node.ts:324
raw(node: LavalinkNode, payload: unknown) => voidEmits every single Node event. Manager.nodeManager#rawsrc/structures/Types/Node.ts:295
reconnecting(node: LavalinkNode) => voidEmitted when a Node is reconnecting. Manager.nodeManager#reconnectingsrc/structures/Types/Node.ts:270
reconnectinprogress(node: LavalinkNode) => voidEmitted When a node starts to reconnect (if you have a reconnection delay, the reconnecting event will be emitted after the retryDelay.) Useful to check whether the internal node reconnect system works or not Manager.nodeManager#reconnectinprogresssrc/structures/Types/Node.ts:277
resumed(node: LavalinkNode, payload: object, players: | InvalidLavalinkRestRequest | LavalinkPlayer[]) => voidEmits when the node connects resumed. You then need to create all players within this event for your usecase. Aka for that you need to be able to save player data like vc channel + text channel in a db and then sync it again Manager.nodeManager#nodeResumedsrc/structures/Types/Node.ts:302