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PlayerJson

Defined in: src/structures/Types/Player.ts:13

Property (defined in)TypeDescription
createdTimeStamp?
(src/structures/Types/Player.ts:39)
numberWhen the player was created
equalizer
(src/structures/Types/Player.ts:50)
EQBand[]Equalizer Bands used in lavalink
filters
(src/structures/Types/Player.ts:41)
FilterDataAll current used fitlers Data
guildId
(src/structures/Types/Player.ts:15)
stringGuild Id where the player was playing in
lastPosition
(src/structures/Types/Player.ts:25)
numberLavalink’s position the player was at
lastPositionChange
(src/structures/Types/Player.ts:27)
numberLast time the position was sent from lavalink
lavalinkVolume
(src/structures/Types/Player.ts:31)
numberReal Volume used in lavalink (with the volumeDecrementer)
nodeId?
(src/structures/Types/Player.ts:52)
stringThe Id of the last used node
nodeSessionId?
(src/structures/Types/Player.ts:54)
stringThe SessionId of the node
options
(src/structures/Types/Player.ts:17)
PlayerOptionsOptions provided to the player
paused
(src/structures/Types/Player.ts:35)
booleanPause state
ping
(src/structures/Types/Player.ts:43)
objectThe player’s ping object
ping.lavalink
(src/structures/Types/Player.ts:47)
numberAvg. calc. Ping to the lavalink server
ping.ws
(src/structures/Types/Player.ts:45)
numberPing to the voice websocket server
playing
(src/structures/Types/Player.ts:37)
booleanWhether the player was playing or not
position
(src/structures/Types/Player.ts:23)
numberPosition the player was at
queue?
(src/structures/Types/Player.ts:56)
StoredQueueThe stored queue
repeatMode
(src/structures/Types/Player.ts:33)
RepeatModeThe repeatmode from the player
textChannelId?
(src/structures/Types/Player.ts:21)
stringText Channel Id the player was synced to
voiceChannelId
(src/structures/Types/Player.ts:19)
stringVoice Channel Id the player was playing in
volume
(src/structures/Types/Player.ts:29)
numberVolume in % from the player (without volumeDecrementer)