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PlayerJson

Defined in: src/structures/Types/Player.ts:14

Property (defined in)TypeDescription
createdTimeStamp?
(src/structures/Types/Player.ts:40)
numberWhen the player was created
equalizer
(src/structures/Types/Player.ts:51)
EQBand[]Equalizer Bands used in lavalink
filters
(src/structures/Types/Player.ts:42)
FilterDataAll current used fitlers Data
guildId
(src/structures/Types/Player.ts:16)
stringGuild Id where the player was playing in
lastPosition
(src/structures/Types/Player.ts:26)
numberLavalink’s position the player was at
lastPositionChange
(src/structures/Types/Player.ts:28)
numberLast time the position was sent from lavalink
lavalinkVolume
(src/structures/Types/Player.ts:32)
numberReal Volume used in lavalink (with the volumeDecrementer)
nodeId?
(src/structures/Types/Player.ts:53)
stringThe Id of the last used node
nodeSessionId?
(src/structures/Types/Player.ts:55)
stringThe SessionId of the node
options
(src/structures/Types/Player.ts:18)
PlayerOptionsOptions provided to the player
paused
(src/structures/Types/Player.ts:36)
booleanPause state
ping
(src/structures/Types/Player.ts:44)
objectThe player’s ping object
ping.lavalink
(src/structures/Types/Player.ts:48)
numberAvg. calc. Ping to the lavalink server
ping.ws
(src/structures/Types/Player.ts:46)
numberPing to the voice websocket server
playing
(src/structures/Types/Player.ts:38)
booleanWether the player was playing or not
position
(src/structures/Types/Player.ts:24)
numberPosition the player was at
queue?
(src/structures/Types/Player.ts:57)
StoredQueueThe stored queue
repeatMode
(src/structures/Types/Player.ts:34)
RepeatModeThe repeatmode from the player
textChannelId?
(src/structures/Types/Player.ts:22)
stringText Channel Id the player was synced to
voiceChannelId
(src/structures/Types/Player.ts:20)
stringVoice Channel Id the player was playing in
volume
(src/structures/Types/Player.ts:30)
numberVolume in % from the player (without volumeDecrementer)